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- *************************************************************************
- * AAAAAAAA BBBBBBBBBBB H H *
- * A A B B H H *
- * A A B B H H *
- * A A B B H H *
- * A A B B H H *
- * AAAAAAAAAA BBBBBBBBBBB HHHHHHHHHHHHHH *
- * A A B B H H *
- * A A B B H H *
- * A A B B H H *
- * A A BBBBBBBBBBB H H *
- * *
- * THE ART OF BREAKING HEADS *
- * *
- *************************************************************************
-
- UNREGISTERED V1.00 INSTRUCTIONS
-
-
- CONTENTS
-
- Introduction
-
- Registration
- Registration Benefits
-
- LittleABH- for lower power users
-
- Setup & Running
- HardDisc Install
-
- The Game
- Basics
- Controls
- Powering Up
- Grabbing
- Pinning
- Strength
- Special Moves
- Stuns
- Blocking
- Block Types
- Advanced Stuff
- The ABH Characters
- Other Stuff
- My Ramblings
- Hardware/Software used
- Credits
- Address
-
- INTRODUCTION
- Welcome to this, the FULL VERSION of ABH. ABH is a one or two
- player beat-em-up for higher spec Amigas. A fast processor (68020 ish)
- is required, as is 2Mb+ of CHIP RAM. FAST RAM is also desirable, and
- some extra memory above 2Mb is needed for reliable running. (See later
- for news on 'littleABH' for those of us not quite possessing this sort
- of power)
-
- REGISTRATION
- Registration of ABH is a mere 5UKP. Five pounds sterling. £5.
- Got that? This should be sent to the snail mail address at the end.
- Cash is sent at your own risk, and I would prefer cheques (UK), or
- International Money Orders (Overseas). Sending more money will make
- me very happy, and sending lots of money and nice letters/offers of
- employment will probably persuade me to let you have the AMOS source
- code. #8D
- Send an email address if possible- this will make distribution much
- easier...
-
- REGISTRATION BENEFITS
- So what do you get?
-
- * The official ABH Character Editor. This MAJOR innovation allows you
- to create and edit characters for ABH. At present, some version of AMOS
- is required for bank creation, but I'm working on it.
-
- * Two extra characters for the game, both as additions to it, and
- as examples of the editor in action.
-
- * Updates/Bugfixes of both the game itself, and the editors. If you
- send me an internet address, these will probably be sent via that. If
- not, you will get the occasional letter telling you what is available,
- and asking you to send me a blank disc.... :)
-
- * .ACE (ABH Character Editor) files of all the characters in the game.
-
- * A set of IFF samples, including all those used in the game, for
- use in your own characters.
-
- * HOPEFULLY, occasional extra characters. (I would like it if
- registered users sent me any characters they create for distribution.)
-
- If any annoyed SFII fans want to get busy with an Action Replay
- cartridge or similar, and send me the graphics for SFII as
- iff files, GIFs, or AMOS .abk files, then I will happily make them into
- ABH characters . Any registered users who own a version of SFII will be
- able to have these characters from me. (copyright reasons mean you
- must own that game for it to be legal, I believe)
-
- LITTLEABH- the 1MB chip version
-
- For anyone out there with a stock A1200, or some other system with 1MB or
- more of chip RAM, there is a special version of ABH. This version, called
- littleABH, uses cut-down graphics, and runs on systems with less memory.
- It also has a new feature in platforms which literally take the game to
- new heights #;) This version should be available, at least as a demo,
- very shortly....
-
- SETUP & RUNNING
- The archive ABHpart1.lha should contain this file, and a directory
- called ABH. The files from the other archives belong in the
- 'Characters' directory of this directory. Floppy disc users should
- read the file 'Floppy.readme' NOW.
-
- HARDISC INSTALL
- A couple of points of note. Firstly, there are some .Cpic files which
- are duplicated for the convenience of floppy disk users. You will
- probably get some requesters pop up as you copy across asking if it
- is ok to replace them- it is. Also, in the last archive there is
- a directory called FloppyLocations. You don't need this- it is for
- floppy users only. (I would suggest you keep it if possible, in case
- a friend wants a copy :) )
-
- The only thing you really need to do is set up an
- assign to ABH:, along the lines of:
-
- Assign ABH: HardDisc:Games/ABH
-
- Also, you will need to copy the two fonts in the Fonts directory to
- your Fonts, and the Amos.library from Libs to your Libs.
- (NB. If the two fonts should be named even slightly incorrectly,
- all you will get when you run the game will be a blank screen. DONT
- fiddle with them....)
- Machines with little or no FastRam should boot with no startup to run
- ABHDemo. If you do not set up a RamDisc, it may complain a little, but
- keep clicking CANCEL and all should be well.
-
- THE GAME
- Ok, assuming you get it working, ABH will firstly tell you
- it was written in AMOS (hit fire to go on) (BTW, it is a good idea
- to unplug your mouse now, because it can be annoying...)
- Once this has happened, you should see a menu:
- ________________
- | |
- | 1P TOURNAMENT|
- | 1P CHALLENGE |
- | 2P CHALLENGE |
- | DEMO MATCH |
- | QUIT |
- |______________|
-
- The Tournament option gets you into ABH proper- one player
- against all the computer opponents in succession. The other
- options are all pretty simple: 1P Challenge allows you to fight the
- computer, 2p another player, and Demo is CPU vs CPU. Quit causes the
- machine to tap-dance out of the door, singing 'my way'. (One of
- these statements is still a lie, just a different one from the one
- on the demo's readme)
-
- Once you have chosen what to do, you will be asked to choose
- a character. The white square will tell you which character you are
- currently selecting, and the name will be read out at the bottom of
- the screen. If the computer is fighting, you will then be asked for
- the skill level. AMOEBA is lowest, MASTER is highest. (not in a
- tournament, however)
-
- FIGHT! (the game itself)
- -------------------------------
- | STATUS PANEL | <- You should now see the game screen.
- ------------------------------- In the status panel, you can see:
- | MAIN SCREEN | Energy bars (red)
- : : Character picture
- Score (top for P1, bottom for P2)
- On the energy bar is a white marker, which starts off in the middle.
- This is the STRENGTH gauge- more on it later.
-
- BASICS
- Hit them a lot, don't let them hit you.
-
- CONTROLS
- (Facing -> )
- NoFire Fire
-
- Jump Punch
- o o
- SSlt. Back o | o SSlt. forwards Roundhouse o | o High Kick
- Retreat/ \|/ \|/
- Block o-- --o Walk Roundhouse o-- --o Front Kick
- /|\ /|\
- DuckBlock o | o Duck Low Kick o | o Low Kick
- o o
- Duck Punch/Uppercut*
-
- * You will only get an uppercut if you are already ducking when you
- press the fire button- ie down+ down & fire, rather than just
- down & fire.
-
- NOTE To turn around (when sensible) briefly centre the joystick.
-
- The fire button has several uses:
- 1) Tap it to punch. (Don't do it- it's more responsive to use up/down & fire)
- 2) Press it in mid air to jump kick.
- 3) Hold down to:
- * Power up (distant from opponent)
- * Grab (Arms length)
- * Pin (Standing over stunned opponent)
-
- POWERING UP
- When you hold down fire, your character will begin to power up. The
- little white STRENGTH marker will head for the middle of the screen. See
- 'STRENGTH' for full info.
-
- GRABBING
- A Grab happens at close range if you hold fire. As soon as the
- characters grab each other, wiggle the joystick like crazy. If you
- wiggle better, your character will throw the opponent (no fire held)
- or keep hold of them and hit them up to five times (fire held). If you
- hold & hit, keep wiggling- they can wiggle to try and break free....
-
- PINNING
- This is just like a Grab & hit, but you automatically win the first
- 'wiggle' and start hitting 'em on the floor. Wiggle to keep hitting them,
- again up to five times.
-
- NB When grabbing, the raw physical strength of your character will affect
- the outcome. For example, Sari is quite a lot stronger than Darkstorm,
- and will almost always win a grab. As for QTX-031, he's a robot. Do you
- think YOU could out-wrestle him?
-
- STRENGTH
- The little white STRENGTH marker has two effects:
- 1) The nearer the center of the screen it is, the more damage you do.
- 2) If it reaches the end of your energy bar (as near to the centre
- as it can get) your POWERUP SPECIAL will be released when you let go of
- fire.
- STRENGTH will halve if you get hit, and go down a little each time you
- attack. It goes up if you stand still (until it reaches halfway), and
- up quickly if you POWER UP. Releasing your POWERUP SPECIAL will also
- halve your STRENGTH.
-
- SPECIAL MOVES
- These are accessed (usually) by a combination of joystick movements.
- Your POWERUP SPECIAL is released as described above, and is usually your
- most devastating move.
- Tip: When doing a special, see that the character reacts to each movement
- before doing the next. EG: down, down+away, away, away+fire would result
- in Duck, DuckBlock, Retreat, and then the special move if done correctly.
- With practice, this can be done pretty fast.
-
- STUNS
- If a character gets hit four times in a row, they will be stunned
- (down on floor with stars spinning around their head) Take this
- opportunity to pin them, or to power up.
-
- BLOCKING
- To block, back away from your opponent as they attack. Your character
- will stick a relevant limb in the way of the attack. You will remain in
- this pose until you stop holding the joystick in this direction. Since
- there are 3 blocks, a good opponent can force you to keep tapping away,
- by using different attacks. Also, some attacks (usually those hitting
- below the knee) require a Duck Block instead (Down+away). Duck blocks
- can also block attacks aimed at the stomach, but not ones which
- would knock you over (eg. Hah Long's Dragon Talon)
-
- BLOCK TYPES
- There are 3 types of block: 90%, 100% and WEAPON:
- 90% : Takes 10% of the damage from a blocked attack.
- 100% : Takes no damage
- WEAPON: Takes no damage, AND can block shurikens, knives, fireballs etc..
- A character will have one of these types of block, and it is important
- to remember which you have....
-
- ADVANCED STUFF
- 'Turn Around Kicks'- or TAKs, are a special type of jump kick. When
- you jump kick, you usually jump at your opponent, then press the fire
- button. However, in Mortal Kombat II, and now ABH, you can jump over
- your opponent, THEN kick, and your character will kick in the right
- direction. This can basically be done any time you are facing the wrong
- way in mid air...
- 'Hop Kicks'- require good timing- basically, press fire for the jump
- kick on the way UP, instead of down, a very quick surprise attack.
- Holding a special- you can delay the execution of all the special
- moves in one way or another. For example, if you had to do:
- Dowm, Down & towards, towards, towards & fire
- to throw a fireball, you could walk forwards any distance before hitting
- fire. Again, a useful surprise! With POWERUP specials, you can do
- something else (eg jump, walk) after you release fire, before the
- move happens. This means you can 'charge' the move, walk right up to
- your opponent, and release it! (there is a knack to this...)
- Blocking, and then instantly releasing a POWERUP can be deadly.....
-
- THE ABH CHARACTERS:
-
- Alexi Vroschev
-
- Alexi Vroschev is the token big strong Russian. He possesses awesome
- strength, and tops off the effect with brass knuckledusters and
- steel-toecapped, hobnailed boots. He believes that men are by far
- the superior sex, and that Russian men are particularly tough.
- BLOCK: 90%
- SPECIAL MOVES:
- Overhead Smash: A powerful double-fisted strike, which can also
- shake an opponent off their feet, although this does little
- damage.
- Press fire, then move up & away (as if you wanted to jump back)
-
- Shoulder Smash: A quick hop forwards, leading with the shoulder
- Down, down & towards, down & towards + fire.
-
- POWERUP: Power Punch
- A horrendously powerful charging punch. Alexi has been known to
- use this attack to fell Oak trees.
-
- STRENGTHS: Fair reach, VERY powerful, second strongest character.
- WEAKNESSES: Not all that fast, easily countered powerup move, bad
- blocker.
-
- Darkstorm
-
- Darkstorm is a mysterious character who seems to be an authentic
- Japanese Ninja, although he will talk to no-one. He dresses entirely
- in dark grey (unlike those poncy technicolour ninjas on.....) and
- possesses blinding speed.
- BLOCK: Weapons (ironsleeves)
- SPECIAL MOVES:
- Shuriken: The deadly Ninja throwing star.
- Press fire, then move up & away (as if you wanted to jump back)
-
- Teleport Punch: Darkstorm disappears into a cloud of black smoke,
- reforming on the other side of the screen to punch the opponent
- (also good for quick escapes)
- Down, Down & away, away, away & fire
-
- SmokeBomb: Darkstorm throws a smokebomb at his feet, and vanishes.
- He will only reappear when he is hit, or hits someone.
- Tap Down, Tap Down again, centre stick, away, away & fire
-
- POWERUP: Ninjitsu Drain
- The ancient ninja had a mystical hand movement, which the suspicious
- people of the time claimed drained the victim's very life force.
- Darkstorm's certainly does....
- (Tap fire to stop Darkstorm once he has started draining)
-
- STRENGTHS: Fast, good reach, good specials
- WEAKNESSES: Not very tough or strong, some specials are hard to do.
-
- Genma Kawajiri
- Genma is a martial artist from Japan. He started off as a student
- of Hah Long, but grew tired of the master's spiritual approach, and
- left to study Karate. He is a technical expert, and has a strong
- Chi, even though he does not believe in it.
- BLOCK: 100%
- SPECIAL MOVES:
- Crouch Punch: The classic crouching punch to the 'critical hit zone'.
- Down, down & towards.
-
- Whirling Kick: Genma spins forwards with a leg outstretched.
- Down, down & away, away, away + fire
-
- Short Jumping Kick: Genma leaps a short distance, bringing up his
- leg very hard- a fast and painful attack.
- Press fire, then move up & away.
-
- Tornado Kick: A jumping kick, followed by a whirlwind kick to the
- ground- a good air counter, or escape.
- Tap down, then down & fire.
-
- POWERUP: Earthquake stomp
- The manifestation of Genma's strong Chi, this ceremonial stomp which
- is traditionally used during training has a dramatic and earth-shaking
- effect when Genma performs it. He is now banned from the local gym....
-
- STRENGTHS: Quite fast, OK damage, good jumper and some handy specials.
- WEAKNESSES: Not especially strong or tough, poor range on some attacks.
-
- Hah Long
- Hah Long is Cantonese for 'Black Dragon', and is the name this
- mysterious Kung Fu master has adopted. He uses Animal Kung Fu,
- specialising in Dragon style, but using others when needed. A follower
- of the mystical Gods of Light, the Dragon has trained many students,
- including Genma, who left soon after initiation. Hah Long's strong
- Chi and rapport with the Gods gives him control over the element of
- Fire. He has been led to this tournament by a vision of a great
- evil- but what could it be?
- BLOCK: 100%
- SPECIAL MOVES:
- The Dragon Talon: Hah Long thrusts his fingers into the enemy's ribs,
- closes his hands, and pulls. This hurts.
- Press fire, then move up & away
-
- Fireball: A fast, long fireball, but not especially powerful.
- Away, centre stick, towards, towards + fire
-
- POWERUP: Flame teleport
- Hah Long is immolated into a pillar of fire, which gutters and races
- across the screen to a new location, where he reforms.
-
- STRENGTHS: Fast, good damage, above average physical strength, good
- powerup (especially when combined with a block...)
- WEAKNESSES: Limited range with most attacks, not that many special
- moves.
- (As a note, Hah Long is based on a 'Shadowrun' character I once
- played. The name is missing some accents, and is pronounced 'Ha Lung',
- but is otherwise correct.)
-
- Helena Ianenov
- Another Russian, Helena is a contortionist, a Snake-woman as they
- are known in her native country. She became fed up with being considered
- a circus freak, and took up Kung-Fu, using the Snake style which she
- considered suited her well. Her special skills allowed her to master
- this difficult style with ease. She comes to the tournament seeking her
- fortune.
- BLOCK: 90%
- SPECIAL MOVES:
- Adder Strike: Four quick hand strikes to the head- very nasty.
- Tap down, then down+fire
-
- Python Roll: A fast, dangerous roll across the floor, which
- literally bowls opponents over.
- Down, down & away, away, away + fire
-
- POWERUP: Spitting Cobra
- How she does it is a mystery, but Helena can spit venom like that
- of the infamous Spitting Cobra for a short distance. It is highly
- corrosive, and hard to dodge.
-
- STRENGTHS: Excellent range, good speed, some very good specials.
- WEAKNESSES: Poor close up strength, low toughness, not the best
- at blocking.
-
- Marie Brasse
- A somewhat egotistical French gymnast, Marie originally took up
- kickboxing to help keep fit. However, she soon realised that there
- was good money to be had on the prizefighting circuit. Not a believer
- in fair fights, she uses a special form of Fan Fighting to give her
- an edge. Her ambtion is to break into movies. ("After all, I'm MUCH
- better looking than that Rothrock woman....")
- BLOCK: 100%
- SPECIAL MOVES:
- Backflip: Someone as aggravating as Marie often needs to escape...
- Press fire, then up & away
-
- Forward Flip: A quick way to attack, or get out of trouble.
- Press fire, then down & forwards
-
- Leg Throw: The spectacular 'Frank N Steiner' as some call it- Marie
- grabs the opponent's head with her legs, and backflips...
- Tap down, then down + fire
-
- POWERUP: Dart Volley
- To give her even more of an edge, Marie's fan is loaded with
- lethal poison darts. When she flicks it correctly, they are swiftly
- unleashed...
-
- STRENGTHS: Good range/speed, easy specials, good powerup.
- WEAKNESSES: Not strong or tough, no really good offensive specials.
-
- QTX-031
- In 1989, the Quintessential Termination eXperiment began. Sponsored
- by the US Government, the aim was to produce the ultimate war-robot.
- In 1990, the first of the QTX series of robots was built.
- QTX-001 was a remote control unit, with poor performance.
- In July of 1992, QTX-027 was the first unit to be fitted with a
- neural network. Combat performance was dramatically improved.
- By December of 1993, QTX-030 was undergoing final field trials.
- QTX-031 was built, and 'sparred' with 030 to program its brain.
- On Christmas day, 1993, QTX-031 exhibited signs of sentience. No-one
- noticed.
- In January of 1994, QTX-031 destroyed QTX-030 using advanced 'morphing'
- weapons technology- technology it was not built with. The unit then
- vanished, and is now considered rogue.
- BLOCK: Weapons (force-field projector)
- SPECIAL MOVES:
- Firebreathing: QTX-031 has a throat-mounted mucilated napalm projector.
- The resulting flame reaches temperatures above 1000 degrees celsius.
- Down, down & towards, towards, towards + fire.
-
- Drunken Monkey: A martial arts technique programmed into the QTX
- series. The robot flips back, then forwards, bringing the arm through
- 180 degrees in a mighty hammer-blow.
- Press fire, then move up & away.
-
- POWERUP: Morphing Gatling Cannon.
- Observed once during the destruction of QTX-030, the robot 'morphs its
- hands into two short-range gatling guns. The weapons are believed to
- fire heavy calibre, high velocity shells at upwards of 300rpm.
-
- STRENGTHS: Very strong up close, extremely tough. Excellent defensive
- capabilities. Due to his/its weight, QTX-031 cannot be thrown.
- WEAKNESSES: Poor jumper, slow. Does less damage than you would expect,
- due to poor technique.
-
- Red Wolf
- Red Wolf is a total mystery. He appears to be an authentic
- North American Indian, yet his tribe was wiped out over a century
- ago. He is also a blindfighter, who refuses to fight without a blindfold.
- Legend says that his tribe, forseeing their doom, transferred their
- lifeforces to one brave, who was to seek revenge. His gaze is said
- to carry such age that none may look into his eyes and stay sane.
- BLOCK: 90%
- SPECIAL MOVES:
- Spirit tomahawk: Red Wolf plucks a tomahawk from thin air, and
- hurls it.
- Down, down & towards, towards, towards + fire
-
- Spirit aura: A pulsing blue sphere of energy from Red Wolf's chest
- knocks down all who approach.
- Down, down & away, away, away + fire
-
- POWERUP: Soul Blindness
- Red Wolf appears to vanish in a blaze of white fire. His enemy is
- blinded by the power of the Indian's soul. Unlike Darkstorm's vanish,
- Red Wolf will only appear if he is hit or forced to block- if he
- hits you, he will not appear.
-
- STRENGTHS: Strong & tough, excellent range, fair speed.
- WEAKNESSES: Special is hard to use without practice, poor blocker,
- not very fast.
-
- Sarah Gyger
- Lead singer in a successful rock band, Sarah lives for adventure.
- She likes nothing better than a good loud concert, with a bit of
- DIY bouncing thrown in for added excitement. Somehow, Sarah has
- mastered her latent psychic powers, which appear to manifest
- themselves in the form of electricity, lending a blue aura to her
- attacks, and giving her supernatural strength. She entered the
- tournament simply for the hell of it....
- BLOCK: 90%
- SPECIAL MOVES:
- Psi-ball: Sarah siezes a ball of blue energy from the air, and
- throws it at her opponent.
- Down, down & towards, towards, towards + fire.
-
- Teleport: Sarah disappears in a flash of lighting, to appear a
- short distance away.
- Tap down twice.
-
- Lightning Kick: Three kicks and a roundhouse, delivered with
- stunning speed- very dangerous.
- Move away, centre stick, towards, towards + fire.
-
- POWERUP: Stormcall
- Extending her electrical powers to the utmost, Sarah calls down
- a storm of lightning around her, blasting all nearby. At the
- same time, she levitates slightly.
-
- STRENGTHS: Fairly strong, OK range and speed, nice specials.
- WEAKNESSES: Bit of a glass jaw, poor blocker.
-
- Sari Chen
- A street girl from Thailand, Sari is a lot tougher and stronger
- than many people expect. She is an expert in kick boxing, and has an
- eyewatering ability to hit people in new and interesting places...
- BLOCK: 90%
- SPECIAL MOVES:
- Crouch punch: Sari kneels, and punches the victim in the....(ouch)
- Down, down & towards
-
- Double Jump kick: A firm boot with one leg, then the other.
- Press fire, then up & away (as if you wanted to jump away)
-
- Sliding uppercut kick: Sari slides forwards on her back, and kicks
- straight up into.... (OOOooohhh.....)
- Tap down, down, down & fire.
-
- POWERUP: Shoulder Charge
- Sari zooms across the screen, flattening anyone foolish enough to
- stand in the way.
-
- STRENGTHS: Good all-rounder, fairy tough, strong etc. Good repertoire
- at close quarters, with easy special moves.
- WEAKNESSES: A little slow, poor blocker.
-
- Vicki McAllister
- Vicki was a student at Edinburgh University, who wrote a biology
- thesis concerning the existance of werewolves. When her tutors scoffed
- at her conclusions, she went to Loch Cumallen, where her research
- suggested one of the legendary beasts might live. Unfortunately for
- her, she found one, and now is afflicted with lycanthrope. She entered
- the tournament to help satisfy the blood-lust that she must struggle
- to control.
- BLOCK: 90%
- SPECIAL MOVES:
- Flying Maul: Vicki lets herself go- for the throat, that is.
- Press fire, then move up & away.
-
- Spinning claw: Vicki spins on the spot, claws outstretched.
- Tap down, then down + fire. You can steer Vicki during this
- by keeping fire held down, and moving left or right.
-
- POWERUP: Howl
- Vicki unleashes a chilling howl, which destroys the resolve of her
- enemies. Whilst she howls, few will be able to fight with any real
- effect. (Press fire to stop Vicki howling. Anyone who has a nice
- wolf howling sound effect, please let me know :) )
-
- STRENGTHS: Fast, powerful, quite strong & tough. A bit of a mincing
- machine up close, and basic moves which help her get close.
- WEAKNESSES: Little reach with most attacks. Has problems with
- characters physically stronger than her.
-
- OTHER STUFF
- Press P to pause in-game, any other key to unpause.
-
- HISTORY, INSPIRATION AND RAMBLINGS
- Ok. Firstly if you've read all this, you deserve a medal. I hope
- you enjoy ABH at least as much as you enjoyed this readme #8)...
- ABH is a rather major project, which has taken over two years to
- complete. In that time, it has changed a lot, new ideas have come
- in, new characters have appeared, etc. I first decided to write the
- game during a period of SFII addiction. My resolve was strengthened
- by two games: SFII (amiga version) and BodyBlows. Why? Because they
- were both so bloody bad, and I really got annoyed when I saw all
- those arcade-perfect console beat-em-ups, and none on the big A.
- Since the start of the project, other games have come along. If you,
- like me, bought Elfmania, you'll probably understand why I was so
- determined to put gameplay first. One of these days, someone with
- an ounce of game designing skill will team up with the coders of
- Elfmania, and we'll get a truly good BEU. I hope.
- I hope you appreciate getting ABH for nothing, and I truly hope
- you register and have some fun with creating your own characters.
- Incidentally, I have Paul Felton to thank for telling me straight
- that if the code was any good, you'd be able to simply load in new
- characters- it was this that got me started on the editor idea...
- I have a dream for ABH- we get people producing ABH versions of
- comic book characters, film characters etc. We have others getting
- the graphics out of crap games and console games, and turning them
- into ABH characters. Imagine- Cammy VS. Kai Ti? M Bison VS. Matiki?
- Sonic VS. Mairo ? =D - the possibilities are quite literally
- endless, and through gradual improvements I hope to allow the
- conversion of more and more characters, with stuff like Sub-Zero's
- freeze bolt and Scorpion's harpoon being available. To close, then,
- a quick 'Character wish list'- if you can supply any, please do!
- ANIME:
- Ranma 1/2
- Dominion (Annapuna/Unipuma)
- Fist of the North Star
- The Guyver
- Crying Freeman (I'm working on Yoh at the moment, sort of...)
- FILM:
- (people)
- Jean-Claude Van Damme
- Cynthia Rothrock
- Bruce Lee (nuff respect Bruce)
- (characters)
- Dolph Lundgren's 'Punisher'
- Brandon Lee's 'Crow' (RIP Brandon Lee, a tragic loss. :( )
- Highlander (I may do another version of ABH based on Highlander!)
- CONSOLE:
- (Super) SFII (A Video Digitiser might be the best way
- Fatal Fury to do these?)
- Dragon
- AMIGA:
- Body Blows (Any Ver.)
- Dangerous Streets (!) <- It had some nice characters! The execution/anim
- speeds/sound were just all wrong.....
- SFII (failing the console version...)
- Elfmania (This could have been SO good, lets give Janika a chance!)
-
- COMICS:
- The X-Men (In fact, most Marvel characters!)
- Esp. Psyslocke, Gambit, Beast, Rogue, Cyclops, Iceman.
- Judge Dredd, Shimura, Anderson etc. (2000AD)
-
- Well- you get the idea. Of course, this stuff is all copyrighted, so
- we couldn't go selling it off, but since none of it would be
- advertised, simply distributed to registered users, I would HOPE no-one
- would mind....
-
- HARDWARE/SOFTWARE USED:
- C= Amiga A1200, w/4mb FASTRAM, 250mb Hard Disc.
- Various dodgy stereos...
- A CD32 (for some of the sound)
- A Matsui video (some more sound, + inspiration)
- Technosound Turbo 2
- Deluxe Paint (various versions)
- Personal Paint
- AMOS, then AMOS Pro.
- AMOS Pro. Compiler
- MeMacs text editor
- Multiview
- Probably some other stuff I can't remember.... :)
-
- CREDITS:
- Design, GFX, SFX, coding, etc. etc. Tim Peers
- Project manager (honest guv'nor) Paul 'Teflon' Felton
- Audio assistance Jason 'J' Kentell
- Inspirer of 'AMOEBA' skill level Rosemary 'Roz' Peers (8yrs)
- High score names inspiration Terry Pratchett
- Playtesting Keith 'Woody' Woodhouse
- Mark 'Sonic' Preston
- Tim 'self-help' Peers
- Paul 'Me again' Felton
- The Lads at Norwich City College
- (Thanks Keith)
-
- All diagrams courtesy of Crap ASCII Illustrations Inc.
- (MD. Mr T. R. Peers)
-
- CONTACTING THE AUTHOR:
- email (until July 1995ish) u9219846@sys.uea.ac.uk
- Snail mail: Tim Peers
- 9 Bultitudes Loke
- Caister-on-sea
- NORFOLK
- ENGLAND
- NR30 5DH
-
-
-